Advance Queensland STEM.I.AM Program
About the program
The Advance Queensland STEM.I.AM Program is a coordinated program of activities to increase STEM engagement for Indigenous students from grades 5 to 12. It is a collaboration between the Department of Science, Information Technology and Innovation, Carbon Media Pty Ltd, Department of Education and Training, State Library of Queensland and foundation sponsors including Google and FIRST Australia.
To help close the literacy and numeracy gap, greater participation in STEM from young Aboriginal and Torres Strait Islanders from urban, regional and remote communities across Queensland is needed. Engagement in coding and robotics activities will encourage and inspire students to study in a STEM field at university - an important pathway to achieving employment in STEM careers, vital in today’s knowledge economy.
Public library role
Public libraries play a key role in the digital literacy learning ecology, and provide an informal, non-academic and non-judgmental environment for everyone in a community to learn, play and create.
Advance Queensland STEM.I.AM coding and robotics public library grant funding is an opportunity to utilise and strengthen existing connections between Aboriginal and Torres Strait Islander people and libraries through activities that will increase STEM engagement for Indigenous students from grades 5 to 12.
About the grants
The Queensland Government through the State Library of Queensland has committed $170,000 for the STEM.I.AM Coding and Robotics Grants.
Grants of up to $25,000 per project are available for Councils to support the participation and engagement of Aboriginal and Torres Strait Islander students from grades 5 to 12 in coding and robotics programs through public libraries and Indigenous Knowledge Centres across Queensland.
Grant applications can be used for targeted engagement activities in the following ways:
- Participation in coding and robotics workshops in public libraries. Grant funds could be used for the purchase of coding and robotics platforms, staff training, marketing and consumables.
- Registration and participation of workshop participants to join existing code/robotic clubs, leagues etc. Grant funds could be used for entry fees and participant travel and accommodation.
- Registration and participation of high performing workshop/club/league participants to compete in state, national and international coding and robotics competitions. Grant funds could be used for entry fees, travel and accommodation costs.
- Establishment of new coding/robotic clubs or competitions in communities where none are currently available. Grant funds could be used for set-up costs such as venue hire, marketing and coding and robotics platforms/technologies.
Applications have now closed
For further details about the program partners and other activities across the state visit the Advance Queensland STEM.I.AM website.
To see STEM.I.AM stories and other media collected by Carbon Media visit the STEM.I.AM Portal.
State Library of Queensland has developed a list of coding and robotics technologies to provide guidance to libraries applying for the grant.
For more information about robotics and coding resources or to discuss your grant application contact Regional Partnerships or call 3842 9049.