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Code-a-pillar encourages young people to arrange its USB movement segments in different combinations to guide Code-a-pillar along a path. It encourages experimentation while developing important skills like problem solving, planning & sequencing and critical thinking.


Getting Started | Early Years Coding | Resource links

How does Code-a-Pillar work?

Connect USB segments to the motorised head and press the go button to direct Code-a-pillar.  Each segment has a different coded action (forward, left, right, sound), and Code-a-pillar lights up each segment as the action is being executed.

Think & Learn Code-a-pillar  | Fisher-Price

Video length: 0:46

Coding for early ages

Code-a-pillar is targeted at very young learners of all abilities by presenting the most fundamental concepts of programming in a playful format.  With light up plug-and-play segments featuring easily recognisable symbols and a boisterous song, Code-a-pillar is a hands-on experience for learning basic coding.  Best of all, Code-a-pillar is usable by children still developing their reading skills and pairs perfectly with an ageless storytime favourite, the Very Hungry Caterpillar.

Resource links

The Fisher-Price website hosts several playtime ideas in action.

As an easy activity, set up an obstacle course and add targets, then arrange Code-a-Pillar's segments to avoid the obstacles and reach the target.  Creating these simple routes provides opportunities for young people to develop programming concepts.  Using Code-a-Pillar can help children develop skills such as problem-solving, planning and sequencing, reasoning and an introduction to coding concepts.

Teacher of the Visually Impaired Hint: Place tactile markers to distinguish the arrow on each of Code-a-Pillar's segments.

Read an article by Advance Queensland Digital Champion Kristine Kopelke featuring Code-a-pillar.

Last updated
11th January 2018